@MuntyScruntFundle wrote:
Up until now I have stayed away from the pipeline tool because I've found it a bit buggy and unpredictable. Now with 3.6 it looks as if (without the stream thing) I'm going to have to go this way, which isn't such a bad thing.
But it continues to confuse me.
I have an mgbc file in my content folder in my application, I've added pictures, but if the Content.Load no longer exists,how do I reference the textures in code?
If I search for3.6 and pipeline, all I can find are the posts about stream for raw graphics or old pipeline tutorials that rely on Content.Load.
Could someone please point me towards the documentation (whatever it be) that explains the new way to do things?
Thanks.
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