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Crash on startup/Unsafe Native Methods?

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@Joannizzle wrote:

Hi guys!

My application crashed on startup and I don't have a clue what to do at this point. After not finding any solutions
I decided to post here. The game crashes consistantly but not on every machine. On two of my three devices it runs just fine.

Did you encounter a similar crash too? Please find the windows event viewer crash log below.

Application: MyGame.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Runtime.InteropServices.SEHException at .new[](UInt32) at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.AllocateArrayAndReadFile(System.String, Void**, UInt32*) at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods+WaveBank.CreateHandle(UInt32, System.String, Int32, IntPtr ByRef) at Microsoft.Xna.Framework.Audio.WaveBank..ctor(Microsoft.Xna.Framework.Audio.AudioEngine, System.String) at MyGame.Game1.Initialize() at Microsoft.Xna.Framework.Game.RunGame(Boolean) at MyGame.Program.Main(System.String[])

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