@MuntyScruntFundle wrote:
The current game I'm working loads everything locally, there is no network code in the game at all, and yet when I start the game my network report in the Resource Monitor starts to 'saw tooth'.
It's only tiny bits of data, but I'm not creating it. Close my game and the traffic ends immediately.
What is Monogame doing with my network? I'm sure this is completely innocent, but I want to know!
Thanks.
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