@mikehaggar wrote:
I have a bunch of debugging tools assigned to function keys. They are very randomly unresponsive. They always work, but once I notice they become unresponsive I have to hold down the key in order for it to register. This does not occur 100% of the time. The other interesting thing is that while this is happening game pad input is completely unaffected. I'm using KeyboardState and checking current input (pressed) and previous input (released). I'm using the current development build of MonoGame, Visual Studio 2017, and this occurs on both my Windows (Direct X) project and Open GL project.
I've set break points and verified the key presses simply do not register when this starts occurring. Here's another interesting tidbit: I have one line of code that simultaneously checks the Esc key and the Back button on the controller (they are in and OR statement). I've noticed that the the Back button has been unresponsive at times as well. Any other game pad input (which is never checked in conjunction with keyboard input) is always 100% responsive.
Any insight or help is much appreciated!
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