@racerxdl wrote:
I started to test my app on a ARM Based Linux (Ubuntu 16.04 in LeMaker Guitar Board) and I noticed that it runs very slowly.
I put a FPS Counter (based on http://stackoverflow.com/questions/20676185/xna-monogame-getting-the-frames-per-second) to check how was the performance, and it was running slow as 2FPS.
The thing is that the ARM devices are not OpenGL devices (instead OpenGL ES) and Mono seens to be running at OpenGL Mode (that runs on llvmpipe, that is CPU).
Is there anyway to make it run on OpenGL ES on a Linux Platform?
Thanks!
Posts: 1
Participants: 1