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Has GraphicsDevice.BlendFactor from XNA disappeared in Monogame ?

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@Alkher wrote:

Hi :slightly_smiling:
As working on my deferred engine and an SSAO effect, and looking into my former engine done with XNA, I was using GraphicsDevice.BlendFactor.
But with my new engine with MonoGame, no way to find any information about it.
Was it replaced by something or is there a tip somewhere I have missed ?

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