@Patrick_ARMAND wrote:
Hi all,
i create a 2D game and have some worries about anti aliasing.
I read on different posts that PreferMultiSampling = true which works fine on Xna 4.0 doesn't work on Monogame.I build 2 basic projects drawing a texture with rotation one under xna and one under monogame and while MSAA works fine with PreferMultiSampling = true on Xna it fails on Monogame.
On Monogame i can't activate it in game constructor but only during initialize and the result is a clear screen, the texture is not rendered.
So my question is: does MSAA work on Monogame and if yes how ?
Thx
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