Quantcast
Viewing all articles
Browse latest Browse all 6821

Anti Aliasing

@Patrick_ARMAND wrote:

Hi all,

i create a 2D game and have some worries about anti aliasing.
I read on different posts that PreferMultiSampling = true which works fine on Xna 4.0 doesn't work on Monogame.

I build 2 basic projects drawing a texture with rotation one under xna and one under monogame and while MSAA works fine with PreferMultiSampling = true on Xna it fails on Monogame.

On Monogame i can't activate it in game constructor but only during initialize and the result is a clear screen, the texture is not rendered.

So my question is: does MSAA work on Monogame and if yes how ?

Thx

Posts: 4

Participants: 2

Read full topic


Viewing all articles
Browse latest Browse all 6821

Trending Articles