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[Peacenet] SSH hacking minigame idea. Is it good? How hard would it be to code?

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@Watercolor_Games wrote:

Hey guys! Last night, we came up with a simple minigame for hacking an SSH service in our game. (Of course, it's simulated.) I want the game to be more adventure/exploration and story-centric, so the focus isn't on making hacking ultra-realistic like most hacking games. So...this is what we ended up coming up with.

Basically, when you try to hack an NPC (or player)'s SSH service to get remote access to their in-game system, you'll have to send a network packet through a data tunnel. This packet has a payload on it that, when arriving at its destination, gets itself executed as code which opens up a reverse shell from the target NPC to you (effectively bypassing login/authentication).

Now...here's the catch...transmission of your payload through the data tunnel is slow. Furthermore, there are security programs on the target sending packets that home in on yours, trying to bottleneck it and destroy it before it can reach the end.

There are also booster packets that you can collect on the way which will speed up your overall transmisssion speed and restore your packet's strength.

If the target system has an antivirus program installed, or a firewall enabled, they may also try to block your payload from getting through. The firewall would place a literal wall in the way of the packet and only let it through if you can solve a puzzle in a specified amount of time. An antivirus will send packets that will try to get into yours and destroy it from the inside out...sorta like how a (biological, not computer) virus in real life infects a cell from the inside out and then turns it into a virus production cell.

My questions are...

  1. Would anyone...play that as a minigame?
  2. How hard would it be to code? Making it a 2D sidescroller would be easy, but, I'd like to make it a 3D minigame.

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