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Building and loading content at runtime?

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@GeonBit wrote:

How can I build content files (xnb) and load them at runtime, without adding them to the content manager upfront (lets say I want to allow users to add their own files after game release and game to adapt and load them dynamically)?

All the docs / old posts I found on this are either very old or lack in documentation.. must have missed something :slight_smile:
Thanks!

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