@ItsHeX wrote:
Hi everyone,
I'm relatively new to Monogame Extended. So lets say I have a tilemap ready. I sort of understand the logic of assigning collisions to each tile; you call every tile and assign certain ones to return a boolean value.
What I'm unsure of is how I exactly do the above (or if theres a better way). I'm not sure what Extended functions/commands to use and also the most efficient way of doing so. I am aware there are a few guides on doing this but they all are made in a different language or are a bit confusing.
Sorry for the dumb question but could someone give me a basis of what I should be doing or aiming for because I am quite lost at the moment.
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