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How Do You Build .tsx Files?

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@ItsHeX wrote:

Hi,

I'm new to MonoGame Extended and though to give it a try with a test tmx file. I have the extended, graphics, tiled and content pipeline nuget packages installed. I also have the references added for the dll files for extended and another for content pipeline. I then added my .tmx, .tsx and png (source) into a folder named Map. The png and tmx successfully got built, but I'm curious what I do with the tsx file as it doesn't have any default importer and processors.

I tried using the same importers and processors as the tmx file but it simply gives me an error:

https://gyazo.com/a2f435b5ae37deaf6412bcd991ea574e

If I leave it as it is and run my program, it basically states that I need an importer/processor if I have no importer and processor set (obviously) and if I add the 2 default monogame extended ones I get basically the same error as the screenshot.

I'm happy to provide more information if needed.

Thank you.

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