@George_Leslie wrote:
Hi All,
I am relatively new to MonoGame but I player around with XNA quite a lot back in the day.
I am trying to port an old project of mine. This project was a 2D game engine (nowhere near complete) that included a windows forms based tile map editor.
The issue that I am currently having is when using Monogame Game class embedded within a windows form.
In order to achieve this, I am setting the draw surface to a PictureBox as follows:
void graphics_PreparingDeviceSettings(object sender,
PreparingDeviceSettingsEventArgs e)
{e.GraphicsDeviceInformation.PresentationParameters.DeviceWindowHandle = drawSurface;
}
where drawSurface is a PictureBox's IntPtr handle.
The issue comes in when I am trying to get the MouseState in the Update loop.
MouseState ms = Mouse.GetState();
I have also tried MouseState ms = Mouse.GetState(this.Window);
I am unsure why but ms.X and ms.Y are never updated.
Any help would be greatly appreciated.
P.S. This project was created using the Windows monogame project type.
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