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How to scale a Texture2D instead of using SpriteBatch.Draw() to output it to the screen?

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@jinxuandallas wrote:

I want to scale a Texture2D and output the result to another Texture2D.For example , scale a 100X100 Texture2D object to 50X50 Texture2D object. But not use SpriteBatch.Draw() to output it to the screen.Thx

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