@NetherGranite wrote:
If I understand the the API's documentation correctly,
Matrix.CreatePerspectiveFieldOfView(…)
creates aMatrix
that projects aVector3
onto a 2D plane. How do I actually perform this transformation and get the resultingVector2
projection?
Vector3.Transform(…)
andVector2.Transform(…)
return aVector3
andVector2
respectively, so I assume they aren't the right methods to use.
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