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3D camera position and LookAt?

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@MuntyScruntFundle wrote:

Hi there.

Before I set off on another completely uncharted journey, I thought I'd ask...

If in a 3D game I've decided all the scenery is going to remain in the same position and I'm going to move the camera around, do I need to use the CreateLookAt and create an imaginary point on a sphere around 'me' in space to LookAt? If that's the case can I simply use a projection or normalised copy of my rotation vector?

Many thanks.

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