@MuntyScruntFundle wrote:
Hi there.
Before I set off on another completely uncharted journey, I thought I'd ask...
If in a 3D game I've decided all the scenery is going to remain in the same position and I'm going to move the camera around, do I need to use the CreateLookAt and create an imaginary point on a sphere around 'me' in space to LookAt? If that's the case can I simply use a projection or normalised copy of my rotation vector?
Many thanks.
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