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Event Queue

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@mackhax0r wrote:

Has anyone built a game engine (2d) around an event queue? It looks like an interesting method to design your game engine. I don't professionally develop but more or less play with Monogame. One thing I constantly run into is it turns into a mess of code the more I progress.

https://gamedevelopment.tutsplus.com/tutorials/how-to-implement-and-use-a-message-queue-in-your-game--cms-25407
https://gameprogrammingpatterns.com/event-queue.html

So out of curiosity, what patterns do you use to ensure your code doesn't turn into a debugging nightmare?

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