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Struggling to find point light resources

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@wmccullough wrote:

Hello,

I've been a long-time user of Monogame, but this is my first foray into 3D with the framework. Thus far, I've got models on screen, WASD movement, and things are going well. I'm struggling to find resources that actually work with Monogame for point lighting. So far I've found decent shader files, but many don't compile using the pipeline tools for one obscure reason or the other (All errors so far are due to features not yet implemented).

I'm reaching out to the community in the hopes that someone has working HLSL that will actually compile in the pipeline tool so that I can introduce point lighting into my project. Does anyone have A sample of this actually working within Monogame? I'm a huge fan and I'd hate to go over to Unity3D for this.

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