@MuntyScruntFundle wrote:
I'm looking at adding splash, options and about pages to a game I was messing about with ages ago.
A long while back I stumbled on a C# template with a multi class setup for handling multiple pages, fades between and some other cool stuff. Of course I've lost the link to it! I don't have a problem writing the code to do all these things, but I'm wondering about the best practice solution.
My understanding of Monogame falls down when it comes to the lower levels. Where to the main routines get called from? How can I divert the call to Update and Draw? Of course I can run some logic in the main routines to call different classes or modules but is this the most efficient?
Because all my code so far is based around the game page all my declarations are private, are there any issues in making everything public, SpriteBatch etc?
If these issues have been addressed or documented somewhere could someone please pop me a link?
Thanks.
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