@SyntaxCheck wrote:
First I want to say I am very new to game dev and monogame.
I am trying to draw a simple rectangle and rotate it. I made a large 150,600 rectangle in paint.net for my texture saved as a png. I then scale is down and rotate it and get the following:
How can I prevent the rectangle from being pixelated when scaling down to small sizes like this? Is it my image file?
This is my image: https://www.dropbox.com/s/s2sn07uwzt7sgv4/rectangle.png?dl=0
I tried the below but it did not help:
graphics.PreferMultiSampling = true;
graphics.GraphicsDevice.PresentationParameters.MultiSampleCount = 8;Any tips/suggestions would be appreciated!
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