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Drawing rotated textures appears pixelated

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@SyntaxCheck wrote:

First I want to say I am very new to game dev and monogame.

I am trying to draw a simple rectangle and rotate it. I made a large 150,600 rectangle in paint.net for my texture saved as a png. I then scale is down and rotate it and get the following:

How can I prevent the rectangle from being pixelated when scaling down to small sizes like this? Is it my image file?

This is my image: https://www.dropbox.com/s/s2sn07uwzt7sgv4/rectangle.png?dl=0

I tried the below but it did not help:
graphics.PreferMultiSampling = true;
graphics.GraphicsDevice.PresentationParameters.MultiSampleCount = 8;

Any tips/suggestions would be appreciated!

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