@Xentios wrote:
I wasted my last 2 days to do flip card animation.
Well I made it by creating a look exactly the same as the 2D uses. (and the same cordinate system).Basicly i draw a Texture2D, when i start animation stop drawing it and start drawing same texture at same position with VertexPositionTexture[] ,do the animation at finish stop drawing Vertexs and go back to drawing Texture2D.
Well my question is ,is there actually a basic or better way to do this? Any shortcut to get the same look that normal 2d drawings using?
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