@Xentios wrote:
if (timeWantedtoTurn == 0)
{ float volume = 1.0f;
float pitch = -1.0f;
float pan = 0.0f;
trunk1.Play(volume, pitch, pan);
}if i play it in an if sound volume is lower. if do not use if statement it's volume is higher.
Makine a if(true) statement OR a if if (timeWantedtoTurn >= 0) makes play volume higher one.
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