@Mikosama wrote:
Hi
Im working on optimizing my 2D side-scrolling fighting game.
It seems that MonoGame uses only one thread, how can I use more? For example, is it possible to put drawing/rendering on another thread so my main thread can focus on calculations? The game is kinda heavy because the animation system and collision detection are complicated, but I'd like the game to run on older laptops too.
Any other tips for optimizing games? Good practices?
edit:
Now that I'm here, how can I use Source/DestinationRectangle for smooth tiling parallax? Sometimes background is visibly "shaking" because Rectangles use ints and not floats.Thank you
- Mikosama
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