Developing an 2D RPG framework on top of MonoGame
@Raffaele_Aldrigo wrote: Hi I am developing a sort of framework on top of MonoGame, to clarify:I want to create something similiar to RPG Maker but more powerfullMy project is opensource RpgeOpen:...
View ArticleRpg GUI how to make it?
@Raffaele_Aldrigo wrote: Hello I would like to learn how to make a GUI for a finalfantasy-style Rpglike the GUI in Rpg Makerrpg Gui Thanks Posts: 1 Participants: 1 Read full topic
View ArticleRDP with monogame development
@HietpasGames wrote: Hey, I develop MG on my desktop at home and I use RDP to work on it remotely (coffee shops, hotels, parents house, etc...). I discovered something which is interesting with FPS....
View ArticleBug in depth buffer handling
@StainlessTobii wrote: Hi guys, found something disturbing. I am putting together a deferred renderer and hit a nasty issue. When a pixel has an alpha of zero,it is not written to the depth buffer. My...
View ArticleAnother 3d collision question
@MuntyScruntFundle wrote: Hi there. Firstly, thanks for all your suggestions in my other threads, they've been very helpful. But on to my next... While I'm sat here trying to think up the new Tetris,...
View ArticleVisual Studio Code - Building and background console
@Elaws wrote: Hello, When building a simple Monogame DesktopGL project on VS code (.NET Core 2.2, C# and C# extensions) with : dotnet build -r win-x64 I get an ".exe" that runs fine (blue monogame...
View ArticleNormals and Tangents after Vertices rotate / scale / translate
@YTN wrote: I have a model where I have the normals and tangents pre-calculated and working as expected. I have a scenario where I need to deform part of the model and translate / rotate / scale some...
View ArticleSwitching MediaPlayer Songs Lowers Volume for Some Reason
@SuperPokeunicorn wrote: I'm trying to implement music in my game, but I'm running into an issue with the MediaPlayer. For some reason, the first song I play will play at full volume, no matter how...
View ArticleUsing Android virtual keyboard in MonoGame
@Oven_Owl wrote: So I guess this is more a Xamarin thing but I was wondering if perhaps this is already covered by MonoGame inputs. I have managed to throw up a virtual keyboard pretty easily, but its...
View ArticleWriting a keyboard input class?
@MuntyScruntFundle wrote: Hi there. I'm just starting a keyboard class for user input. It only needs to be really simple, A-Z and 1-0, So I thought I'd just pass the KeyboardState and an Old...
View ArticleSHADERed - An hlsl and glsl shader editor.
@Optimistic_Peach wrote: Hello! I was opening my feed today and I found this great GamesFromScratch article covering SHADERed - A shader editor to try out your shaders in either glsl or hlsl. One...
View ArticleSM 4_0 on Android
@11110 wrote: how to make android support SM4 in Hidef profile Posts: 1 Participants: 1 Read full topic
View ArticleXML Documentation not showing up in intellisense
@Steven_Fan wrote: Hi, Does anyone know why the xml documentation for Monogame classes doesn't show up in intellisense? I installed Monogame 3.7.1 on Windows 10 and am using Visual Studio 2017. Posts:...
View ArticleWhy is Monogame so unique in its breath of supported platforms?
@Benassou wrote: I have been playing around with different game frameworks for a while now and one of the things that stands out between Monogame and the others is that Monogame far exceeds the number...
View ArticleAndroid System.DllNotFoundException: libGLESv1_CM.so
@dmanning23 wrote: I've got an old Nexus 9 tablet running Android 7.1 MonoGame is failing to start because it can't find libGLESv1_CM.so I see in the source code where it is trying to load it, but I...
View ArticleMonoGame in WPF using .NET Core 3.0
@craftworkgames wrote: Introducing MonoGame.WpfCore Simple. Modern. Customizable. https://github.com/craftworkgames/MonoGame.WpfCore MonoGame.WpfCore is a super simple way to embed MonoGame into WPF...
View ArticleSamples Master versioning?
@MuntyScruntFundle wrote: Hi there. Which version of VS do I need for the the Master Samples? The won't open in 2017. Thanks. Posts: 1 Participants: 1 Read full topic
View ArticleDeployment to Google Play x64 Requirement
@Muzzy_A wrote: Hey, I'm using MonoGame v3.7.1 with an android project. I have built my project targeting x64 architectures. I'm trying to upload my game to google play for testing, but google play...
View ArticleScissor Rectangles
@Rei wrote: So I'm trying to create my own GUI for a project, mostly for the experience than anything else, and I've run into a perplexing series of... bugs, I suppose. Or features I'm...
View ArticleDrawing models and sprites.
@MuntyScruntFundle wrote: Hi there. What do I need to be aware of before jumping into a world or sprite and model pain?! Is there a strict order or can I mix and match as I want? I'll need graphics...
View Article