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Network game [Android]

@uu3474 wrote: Hi guys. I'am just complete my first monogame game. Just for try monogame in action on android platform.And I liked what i'am done)Network game is free and ad free old good known game....

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XAML Move

@Sagep wrote: Is there any way you may be able to move where the model is printed on SwapChainBackgroundPanel to be behind or in front of a grid? EXE: I have a textbox within the grid, I want a small...

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High precision depth buffer

@11110 wrote: how do i get high precision depth buffer in monogame? Posts: 1 Participants: 1 Read full topic

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Cannot create a Texture2D with a format of Bgra4444 [DirectX, Windows Store,...

@2_0_studios_da wrote: I am trying to create a rendertarget with a format of Bgra4444 This results in a backing Texture2D being created with a directX format of B4G4R4A4_UNorm Which crashes on the...

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DXGI_ERROR_DEVICE_REMOVED on UpdateBounds?

@monogany wrote: A user got this crash, I'm not sure what caused it, it looks like the window resized? But that shouldn't be possible... SharpDX.SharpDXException: HRESULT: [0x887A0005], Module:...

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Is offline reference for XNA4/Monogame existing ?

@Jean wrote: Hello, I'm completly new with Monogame, and i need to browse the API a lot for getting something working.That's not a problem, but the Monogame API's documentation itself is rather dry....

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Please help me improve the performance of my shadowing shader

@mazetlouis wrote: Hi, I think my lighting and shadowing shader could use some improvements. It "works" fine, as in the picture is good, but the performance is bad. Even a single call...

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Use TiledMap Renderer in Android?

@McSora wrote: Hey guys!Yesterday I tried to port my Cross Platform Project on Android.I used the TiledMap Renderer in the former project and tried to use it on android too.unfortunately i ran into...

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Problems with loading music

@PCSorcery wrote: Whenever I try loading a song for a Song variable, it can't find it. The format of the file is .mp3, and it's in the Content pipeline. EX:song = Content.Load("will.mp3"); states...

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How to use same content in multiple projects?

@Kwyrky wrote: At the moment I want to have a central place, where I can organize my content. So basically what would be nice, if I could have a project with all my content and then use this content...

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Shader on OpenGL Desktop

@procfxgen wrote: Some could help me do found why my shader parameter "xLightDir" is present in DirectX profile and not on OpenGL ? effect.Parameters["xLightDir"] is NULL on OpenGL ! rk. All others...

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Particle Engine for Windows 10 Universal Application development?

@dcegames wrote: Hi! I was wondering if there were any good particle engines for MonoGame that targets Windows 10 Universal App development? My old ones don't seem to work anymore. Thanks! Posts: 3...

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Thoughts on this kind of "sky box" ?

@monopalle wrote: Getting back into some 3d... First up, a new SKY for my little flight sim. Video here. My sky is one shade of blue... I want to make it darker at the top, like a gradient fill,...

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Geometry shader support

@11110 wrote: looking for Geometry shader support in monogame? when are we going to get the latest update on geometry shader support. Posts: 3 Participants: 3 Read full topic

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Help with installation

@Ronnie_Sterken wrote: I'm having some trouble with installing monogamei have installed the monogame-sdk.run file but what should i do after that? Sorry if this is a stupid question, i barrely ever...

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How do you handle fonts at various screen/buffer resolutions?

@kennumen wrote: I'm developing a game with MonoGame. While in the past I've been unsuccesful in finishing a project, my point of view in development has always been to cater to the user. In that...

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[SOLVED] Content load failed

@Relay wrote: Hi guys, im following CodingMadeEasy rpg tutorial but im getting a strange error, ive tried to moving and creating folders in the content folder but nothing changes, why am i getting...

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Problem loading assets from DesktopGL

@Ultima124 wrote: I've been using the latest dev build for a few days, noticed that when trying to load a spritefont xnb asset that the content manager throws an exception saying the asset cannot be...

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Missing XML DLL Problem

@Relay wrote: Hi its me once again, i've encounter this xml error and i tried to undestand the problem and even solve but it didnt happen and im losing my brains xD I've never used XML with C# only...

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Building BoundingBox

@Gold_Griffin wrote: Hello everyone! I'm having troubles creating BoundingBox: i'm creating a Monogame project on Visual Studio 2015 and i have to design some BoundingBox knowing all the vertexes. I'm...

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