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Rendering Sprites Between TiledMap Layers

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@xDoomDuck wrote:

Hello,

Currently in my little project I'm trying to solve the problem of how to make it look as though my player is behind something, such as a tree or wall. To solve this problem, I'd ideally need to know how to render individual layers from my .TMX file, and in between two such layers, draw my sprite to the screen. I've done my best to research this on my own, and found this, but after reading through I had trouble understanding what the solution was.

Can someone point me in the direction of how to correctly achieve this?

Thank you!
-Ben

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