Skinning Collada Model
@AliciaRaven wrote: Hi, I have a question about skinning a rigged mesh. In the draw call, the skeleton transforms are given in an array of matrices. How can Monogame know which matrix applies to which...
View ArticleTips on fast based Network Game with Lidgren?
@Vusroda wrote: Hello I'm interested in Online Multiplayer / Networking games with Lidgren.Can anyone link to good tutorial / source code on making smooth, fast based network games? I think that...
View ArticlelibSDL2-2.0.0
@Kay wrote: Hello! i have the next problem:yesterday i started with using monogame 3.5 on my mac, but since i wanted to make something for multiple platforms i use the cross platform template. it did...
View ArticleShould I jump to 3.6?
@ImFromEurope wrote: Hi I have been working on and off on my latest game (which is going to be on Steam some day ) for around 5 to 6 months now, and plan to finish it by summer. However, lately I have...
View Articlecross platform code sharing between mac and windows
@Kay wrote: hello i have the problem now that i can create a project on mac and share it with my windows machine without any problems. but when i create a project on windows and try to run it on the...
View ArticleMigrating from 3.5 (nuget) to 3.6 (installer)
@Maurycy_Zarzycki wrote: Due to the added support to NumLock and CapsLock in 3.6 I'd like to upgrade my project to it. Now my setup is kinda quirky, so I'd like to ask for help in updating. I am using...
View ArticleBlendState question
@KakCAT wrote: Hello, I want to achieve a lighting/shadowing effect for a 2D game I'm doing, a kind of lightmap. I have the following texture: My idea is that blitting the left part of the texture...
View ArticleEmpty develop branch NuGet feed
@Gaetz wrote: Hi, I have set up a continuous integration solution for a monogame project on appveyor, and i would like to use the develop branch nugets instead of downloading and installing all...
View ArticleCopy raw assets from a shared project
@Noxalus wrote: Hello everyone I'm working on a multiplatforms game for Windows and Android so I created a shared project to use the same source code for both tagerts. The problem is that in my...
View ArticleBoxingViewportAdapter issue when using a RenderTarget2D
@Noxalus wrote: Hello everyone I'm currently trying to figure out why the BoxingViewportAdapter doesn't work as expected when I'm using a RenderTarget2D. The simple fact of calling...
View ArticleCompiling MonoKickstart
@Romans_I_XVI wrote: Hey, so first of all I'm using MonoGame 3.6. Which I believe requires a newer version of mono than the one that is included in the precompiled folder of MonoKickstart. My system's...
View ArticleRendering Sprites Between TiledMap Layers
@xDoomDuck wrote: Hello, Currently in my little project I'm trying to solve the problem of how to make it look as though my player is behind something, such as a tree or wall. To solve this problem,...
View ArticleAfter publishing in 3.6, both the installer and ClickOnce don't run
@JamieRollo wrote: HiI'm new to the process of git repositories and bug reporting so I'm sorry if I've gotten anything wrong here. I just moved my code over to the latest Monogame version (3.6.0.1352)...
View ArticlePipeline Tool crashes after pressing the build button
@Fox9 wrote: I have downloaded and installed the stand alone installer for the MonoGame Pipeline Tool for Mac on my iMac. In addition, I created a new MonoGame iPhone/iPad project in Xamarin Studio....
View ArticleMGCB.exe fails with relative path issue in Xamarin in MacOS
@elennick wrote: I'm having an issue where my project fails to build during the RunContentBuilder target step of the build. This is a project that I usually work on using Visual Studio in Win10 but...
View ArticleProcess continues after exiting
@scarbloods wrote: I have simple blank project other than adding a song to play in the background. I load the song file at LoadContent, and play it at BeginRun. In my EndRun, I have MediaPlayer.Stop()...
View ArticleGray borders around .png images with TriangleList
@Mateo_Loooong wrote: Pretty simply, gray borders appear along the outside of my images in 3d space. I load my png file into a Texture2d. I specify a VertexPositionColorTexture of 6 coordinates. My...
View ArticleBitmap SpriteFonts localization ?
@shmellyorc wrote: Does monogame bitmap spritefonts support localization for other languages specially for Chinese, Japanese, etc? Posts: 4 Participants: 4 Read full topic
View ArticleQuad Tree not working
@Jarelk wrote: I made my first attempt at a functional Quad Tree data structure. I'm planning on adding collission detection later. The problem is, I'm not even at that part and it's already stack...
View ArticleHow to make Installers?
@ImFromEurope wrote: Hello again When it comes to publishing game(s), so far I have just zipped Release folder and told the users to install needed dependencies for games to work. But if/when I...
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