@ImFromEurope wrote:
Hello again
When it comes to publishing game(s), so far I have just zipped Release folder and told the users to install needed dependencies for games to work.
But if/when I publish commercially or more professionally, how can I make installers? I have tried Visual Studios installer maker in the past but it just crashed every time or didn't work at all. Now that I think about it, when Steam downloads a game it doesn't popup installer for any game, so are installers needed for Steam release?
And about dependencies, I believe that MonoGame requires .NET Framework 4.6 and OpenAL, is there anything else, and how can I install them for the user?
Thanks
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