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.xnb files require original file

@Wirago wrote:

Hi there,

I am trying to get comfortable with the pipeline tool , but somehow there is always something messing it up. Probably I am using it wrong?

So, I habe a couple of content files I use (.png, .wav, .ogg and so on) I converted them to .xnb, added the .xnb files to my project and everything works fine. Since I use git, only files used in the project are uploaded (did not mapped the whole project folder).
Now, when I open the project on a different PC, the compiler says
"The source file '[...]/Content/Music/filename.wav' does not exist!"
(in this case I used song = Content.Load("Music/filename"); )

Why isn't it using the present xnb files? Maybe I don't understand something right there? Do I need to Copy the original files as well? That seems pointless to me.

Also, the Content.mgcb says:

begin Music/filename.wav
/importer:WavImporter
/processor:SongProcessor
/processorParam:Quality=Best
/build:Music/filename.wav

Maybe that's the issue here?
Actually I have no idea whats going on, some help would be appreciated.

Kind regards

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