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unhandled exception of type 'System.Collections.Generic.KeyNotFoundException'...

@JeroenT wrote: First off, I posted this on the old thread and realized that isnt smart. My apologies. But here is my situation need 3D animation in my game and I found this thread....

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.xnb files require original file

@Wirago wrote: Hi there, I am trying to get comfortable with the pipeline tool , but somehow there is always something messing it up. Probably I am using it wrong? So, I habe a couple of content files...

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New to monogame and can't reload a saved project

@Asimov wrote: Ok I have visual studio 2010 installed and just installed the latest monogame.I create a new project "monogame Windows project" .NET Framework 4. The project is created and I can...

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Dual Shock 4 and DS4Windows support

@GameKyuubi wrote: I'm making a 4-player PC game. The game relies on gamepad support. I have support for up to 4 players implemented, but when I use two Dual Shock 4 controllers, one pad gets mapped...

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Render 3D trail effect?

@11110 wrote: Anyone how to render 3D trail effect? Posts: 4 Participants: 2 Read full topic

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Dictionary and Texture2D instances as a key.

@willmotil wrote: If i were to use Texture2D objects for a key in a dictionary does anyone know if it will reliably avoid collisions at least until the content manager unload call occured? Or would i...

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Monogame uses Assimp, right?

@TheNorseHorse wrote: So if I was making a 3D game could make it able to load Quake 3 BSP files? They're apparently supported by Assimp and I'm wondering if that support carries through to Monogame....

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Shader output depends on other shaders bug

@kosmonautgames wrote: I have the wierdest bug right now and I am a bit baffled about what is happening. Some shader acts wierd, it seems to be using wrong parameters. I dig and find that it looks...

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How to get the number of buttons on the mouse. [How Many buttons on a mouse]

@Michelle_Brodeur wrote: Hi all Is there a way to read how many buttons are on a mouse.And put all these mousestates into a list. Want to be able to turn off mouse buttons or on. I disabled the right...

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BeginRun called before Initialize

@Mark_Frankie_Richard wrote: Building an Android app, tried using GraphicsDevice in the BeginRun method, found it was null. Did a little debugging, stepped through and found BeginRun is called before...

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Two textures in a shader ?

@willmotil wrote: So i suck with shaders in monogame i really haven't messed with them too much.Im trying to get two textures to run in a simple shader. However the second texture sampler is filled...

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xBR Filter

@Pixelnicks wrote: I'm attempting to use the xBR upscaling filter in MonoGame. I have converted this StackExchange answer from XNA to Monogame. This involved the following changes in the game: //...

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[Solved] Invisible triangles in orthographic projection? (Gimbal Lock)

@mgulde wrote: Dear all, I have come encountered this problem a few times now without ever solving it. So maybe you can help me understand where the actual issue lies: I have a very simple 3D project...

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typical/working command line inputs for MGCB?

@kosmonautgames wrote: Hi guys, I don't really understand how to start MGCB.exe properly.What I've tried so far is something along the lines of pProcess.StartInfo.Arguments = "/outputDir:bin " +...

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General Showcase Thread

@kosmonautgames wrote: Ok I have started this thread for just small showcases of any sort, which are cool enough to share with the community, but not large enough to warrant it's own thread. I hope...

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MonoGame editor

@Jjagg wrote: I've been having this idea for a while now... I wonder if we could make an open source, community-driven, plugin-based editor for MonoGame. The core would contain the bare minimum and...

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Super Daryl Deluxe - 3 years in the making with XNA/Monogame

@gap9269 wrote: banner.png1284x512 667 KB Hey guys, I've lurked and posted here for a while now, but I've never actually shared my project, which seems silly to me in retrospect. We've been working on...

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MG Graphics API: State of affairs

@Jjagg wrote: Two interesting developments regarding upgrading MonoGame for the newer graphics API's github.com/MonoGame/MonoGame Issue: Planning for Vulkan, DirectX 12, and Metal opened by tomspilman...

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Yet another camera class.

@willmotil wrote: Well i forgot all about this, I wrote this after a post between me and kwyky about the createlookat function. I meant to post it and forgot about it. This is like a 3d space sim...

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Distortion effect

@procfxgen wrote: I try to make explosions shader effect as ResoGun game. I began with a displacement map and a spritebatch for drawing each explosions effect ... That work but It's not really nice...

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