@Fox9 wrote:
I installed this font on my Mac: Atma
After that, I created a new spritefont in the MonoGame Pipeline Tool and I modified the spritefont file with TextEdit to change the "FontName", "Size" and "Spacing".
But I get this error message when I build my content:Building AtmaFont.spritefont
/Users/.../Content/AtmaFont.spritefont
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: indexWhat is wrong? Why is the build failing?
I use MonoGame 3.5 Pipeline GUI Tool for MacOS stand alone installer on my Mac.
My spritefont file AtmaFont.spritefont:
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this string to change the font that will be imported. --> <FontName>Atma</FontName> <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>22</Size> <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>2</Spacing> <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Regular</Style> <!-- If you uncomment this line, the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start> </Start> <End>~</End> </CharacterRegion> </CharacterRegions>
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