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MonoGame Pipeline Tool: Building spritefont is not working

@Fox9 wrote: I installed this font on my Mac: AtmaAfter that, I created a new spritefont in the MonoGame Pipeline Tool and I modified the spritefont file with TextEdit to change the "FontName", "Size"...

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Checking for a complete shape from user's drawing

@Kimimaru wrote: I'm working on a recreation of the turn-based battle system from the first two Paper Mario games, and I'm implementing the attack seen here (2 minutes and 14 seconds in the video if...

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CPU usage on monogame window?

@11110 wrote: is there anywhere to check how much minimum CPU spec requirement for my monogame application? Posts: 4 Participants: 2 Read full topic

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CW/CCW cull as one pass with MRT ?

@Alkher wrote: HI ?I need to render the depth twice in one of my effects, and I dunno if I could do it faster using 2 RenderTargets with MRT to render my geometry with one pass only.Is it possible to...

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Myra Library

@rds1983 wrote: Hi everyone,I would like to introduce Myra - UI library for the MonoGame.It has following functionality:* Texture Atlases. That could be loaded at run-time from LibGDX .atlas format.*...

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Guide to adding post-processing shaders to your game

@Maurycy_Zarzycki wrote: I have written a short guide about adding post-processing shaders to MonoGame, it's a simple guide covering the minimal amount of necessary knowledge that assumes you know a...

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[Solved] 2D matrices?

@guy120334913 wrote: Hey, I have a really basic question connected to 2D development. I'm used to 3D dev in MonoGame, where the position of objects in space is set up using the World matrix. Now I'm...

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3d model viewer for Monogame

@kosmonautgames wrote: Hi guys, here is the first iteration of my model viewer. Right now it supports - .fbx files without assigned textures and it doesn't display animations yet.It makes it easy to...

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MonoGame Basic Effect

@DexterZ wrote: Hello MonoGamer's I'm new to MonoGame and playing with it for a week now, I like it's out of the box basic effect where you can create games without writing or creating your own...

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[SOLVED] Does MonoGame supports Wavefront OBJ mesh file ?

@DexterZ wrote: Hello all! New to MonoGame here, If may I inquire does MonoGame supported OBJ mesh file, I tried to compile it using MonoGame Pipeline and build it.. but failed Thanks in advanced for...

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Making Content Pipeline build external images?

@SamTheT wrote: Hello everyone.I'm making a shooter game that will allow for custom maps. The problem is, the Content Pipeline doesn't want to build the images that were not implicitly added into it...

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NullReferenceException on GraphicsDevice when UWP application starts

@HumanGenome wrote: Hello,I have created fresh MonoGame UWP template, application builds properly, I see default loading screen and when its going to strat i get following exception:...

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Developing game for Windows/Mac/Linux question

@Tchangla wrote: Morning everyone! Now that I've had to redo my project from the scratch, I wanted to do it multiplatform on Desktop environtments.The thing is, making a project with the "MonoGame...

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Texture2D problem

@Jerry_Price wrote: For some unusual reason MonoGame 3.5 is giving me the following error that I can't figure out. The class that is causing the problem is this: using System.Collections.Generic;using...

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Is it legal to copy gameplay and levels?

@Kwyrky wrote: So my question is, if it would be legal to copy the gameplay / game mechanics and levels from another game and release it? For example Tetris. This game gets cloned very often. But I'm...

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SamplerState question

@kosmonautgames wrote: A topic that came up again for me - how do i properly implement sampler states? I want to have a Texture, and a seperate Sampler, which can be used for multiple input textures....

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Missing Method on launch

@Magus wrote: I've been using Monogame for a couple of years now, and was recently rearranging my project a bit. A few days ago, I tried running what I have to work on the UI a bit, when I noticed I...

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Strange custom vertex data fx problem

@willmotil wrote: Im seeing something that i really don't understand with my shader, when i add a normal to my custom vertice data structure, then send it to my .fx shader shown below (which doesn't...

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Touches are being kept around and not being removed

@evgLabs wrote: I'm having trouble with touches getting stuck and never going away. I made a test program and it happens when the touch (in this case the mouse button using...

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MonoGame for Silverlight

@Enter wrote: Hello all! For first, i want to sorry for my bad English. I'm from Poland. I made nice game in MonoGame.Windows, then i ported it to Android, iOS, [...]now i want to put this game on my...

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