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[SOLVED] How to lower Monogame requirements?

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@KuzDeveloper wrote:

Hi Everyone!

My question is quite simple: is there any way to lower Monogame OS/Software requirements?
I am working on a very simple 2D game (simple in terms of technology), and I am only rendering pngs. No effects, no 3D stuff, just a bunch of pngs, therefore the DX11 requirement seems a bit...too high.

I know that XNA's requirement is shader model 3.0+ and when my game will be ready, DX11 will not be a problem for even casual players, but still...it looks unnecessary. :slightly_smiling:

Edit:
Ok, I just found this, but I am not sure if these profiles can be used in Monogame as well:

Posts: 11

Participants: 4

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