@KuzDeveloper wrote:
Hi Everyone!
My question is quite simple: is there any way to lower Monogame OS/Software requirements?
I am working on a very simple 2D game (simple in terms of technology), and I am only rendering pngs. No effects, no 3D stuff, just a bunch of pngs, therefore the DX11 requirement seems a bit...too high.I know that XNA's requirement is shader model 3.0+ and when my game will be ready, DX11 will not be a problem for even casual players, but still...it looks unnecessary.
Edit:
Ok, I just found this, but I am not sure if these profiles can be used in Monogame as well:
Posts: 11
Participants: 4