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Having a heck of a time getting monogame to build

@willmotil wrote: I did this before and i dont remember it being this hard.Anyways i cant get the pipeline solution pulled down from develop i guess.I mean the folder is there but protobuild isnt...

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XML Importer and TiledMap

@link199110 wrote: Hello, I am pretty new to game programming, and am trying my best to build a little ECS engine just to get some basics correctly. The ECS simply loads an XML file (a basic...

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"using Microsoft.Xna.Framework.Content;" not necessary?

@Shadowblitz16 wrote: hey I'm having a problem.I was moving my visual studio files around and making VS point to them in their different directory's but when I created a project today and tried to use...

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Release: Version 1.0 of MonoGame Drag-and-Drop reference code

@SoundGoddess wrote: I've only tested this in Windows so far but I finally got some example code working that you'll can check out: This uses the viewport from MonoGame.Extended to make the screen...

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Monogame 3.5 not generating .app file on Mac

@Limeoats wrote: I recently created a Monogame 3.5 DesktopGL project in Visual Studio 2013 on my windows PC. I am now trying to open the same exact solution in Xamarin Studio 5.1 on my Mac. The...

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creating 2.5d objects in tiled?

@SoundGoddess wrote: Basically, I want to learn how to make a character walk around a map object like this:https://hathor.tinytake.com/sf/NjQ5MzU0XzMxNDc3MjI I want to use Tiled to make the map. I...

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[SOLVED] How to lower Monogame requirements?

@KuzDeveloper wrote: Hi Everyone! My question is quite simple: is there any way to lower Monogame OS/Software requirements?I am working on a very simple 2D game (simple in terms of technology), and I...

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How to detect any gamepad input and keyboard input

@greyp wrote: I want to detect whether the player is using touchscreen, keyboard or gamepad as the current input device. For touch screen, I can use TouchCollection.AnyTouch(). For keyboard, I found...

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High level overview of how model animation works.

@101100111001101 wrote: Hi there Coders, I'm looking for a fairly simple explanation of the process involved in using an animated model in Monogame. Suppose, for the sake of argument, I've exported in...

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Loading xml file within application?

@Shadowblitz16 wrote: is it possible to load a xml file within the application itself? the problem is that xml files are exposed to user editing and seem unable to be edited within the pipeline,but...

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Viewing Debug Layer Output

@STonstad wrote: I am trying to gain insight into XB1/UWP VertexBuffer behavior. Is there a way to view DirectX Debug Layer output? Posts: 2 Participants: 1 Read full topic

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Spirtes Blurry When Full-Screen Resolution Lower Than Desktop Resolution

@PeekFreans wrote: Good day. How can I draw my sprites at a lower resolution and keep their pixelated look? When I draw a sprite in my game at my desktop resolution of 1920x1080 in full-screen, it is...

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How do the collision with Layer Colision And Player (and how implement player) ?

@Beian77 wrote: Hi, I work with my team on game project "OrthoCite" : https://github.com/INTECHS3/OrthoCiteAnd i don't know, how implement the player on the map (TMX -> tiled) and how the player...

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[Solved] The Windows8 assembly is loaded instead of WindowsDX

@demonixis wrote: Hi, I've updated my project to MonoGame 3.5. It's a Win32 project. When I compile it, I've an error because the project has loaded the Windows8 assembly instead of Windows (aka...

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Custom XML Importer Exception "Cannot load non-content file."

@EineLeichteMauer wrote: Hello everyone, Solved Oh lawdy. This was a silly mistake. In my Writer class I had written such a method: public override string GetRuntimeReader(TargetPlatform...

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Monogame winforms

@TS1997 wrote: Hello! I'm currently working on a tilemapeditor using monogame and winforms. I got monogame using together with winforms by using the xna winforms sample graphicsdevicecontrol etc and...

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custom vertexemlements

@Mattlekim wrote: Hi everyone the problem is my modals are rendering black. And iv repeatedly check my render code and not been able to find any problems. Iv therefore uploaded my...

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Monogame Install error?

@MasterQuestMaster wrote: I tried to install Monogame 3.5 for Visual Studio 2015 on Windows 10.The setuo throws an error when trying to install the templates. It says "Unable to open file to write" on...

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Discrepency in draw position.

@willmotil wrote: Re: verified this with the current build and older opengl build and posted it as a issue. Is anyone seeing a scaling behavior to drawstring and to draw that is improper ?.I haven't...

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[UWP Win10] Is it possible to get a Texture2D from an IDirect3DSurface?

@Ryken100 wrote: Hi all, Is it possible to get a MonoGame Texture2D from a Windows.Graphics.DirectX.Direct3D11.IDirect3DSurface? If not, is it possible to get a SharpDX Texture instead? I'm creating a...

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