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Making Content Pipeline build external images?

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@SamTheT wrote:

Hello everyone.
I'm making a shooter game that will allow for custom maps. The problem is, the Content Pipeline doesn't want to build the images that were not implicitly added into it (e.g. in Visual Studio). What I want to do is just throw my map files into the "Content\maps\" folder and launch the game and have all maps loaded. Is there any way to make the Monogame's Content Pipeline build everything inside the folder?
Thanks in advance!

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