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System.BadImageFormatException related to loading Nvidia.TextureTools.dll when run MonoGame unit tests from sources.

@siudeks wrote:

When run tests some of them fail because of System.BadImageFormatException.

e.g var dxtCompressor = new Compressor();, file: DxtBitmapContent throws System.BadImageFormatException - probably because Compressor is located in Nvidia.TextureTools.dll assembly.

I tried to run tests in x86, from VS2015 and from NUnit console - still the same issue.

Any idea how to fix my tests?

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