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Runtime error Device.GetSupportedFeatureLevel in uwp app

@jesse_Tv wrote: Hello mono team and mono users. I would first like to say thank you for all your hard work on this awesome platform. For the last year i have been working on my own UI framework,...

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C# to C++ Interop corrupts some float arguments for a function on certain...

@roponator wrote: Hello, I have a very strange bug which causes corruption of float params when calling C++ code from C#. I already asked the question on stack overflow, but maybe someone here has...

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Demon Peak

@DemonPeak wrote: Hi! Demon Peak is a 2D Action-Platformer with Metroidvania elements.The game was Greenlit a while back and is coming to Steam this Summer! We also have itch.io page and old alpha...

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System.BadImageFormatException related to loading Nvidia.TextureTools.dll...

@siudeks wrote: When run tests some of them fail because of System.BadImageFormatException. e.g var dxtCompressor = new Compressor();, file: DxtBitmapContent throws System.BadImageFormatException -...

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StbSharp: C# Port of Famous C Framework

@rds1983 wrote: Hello everyone,I would like to introduce StbSharp: https://github.com/rds1983/StbSharpWhich is open-source(MIT licensed) C# port of famous framework Stb:...

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Simple Light Cycles is now available. For free :)

@Kelsam wrote: You can download and play Simple Light Cycles for free from our website. http://slc.kelsam.net/ Posts: 1 Participants: 1 Read full topic

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Mini lib (like 4 files..) for sprites with bone-like transformations

@GeonBit wrote: After asking this question: http://community.monogame.net/t/2d-transformations-hierarchy-like-with-bones-with-matrix/8679 I ended up implementing my own solution, and I though it may...

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Touch input returning different values on Windows 10 Mobile

@fatcatz wrote: Hi I'm using Monogame 3.5.1.1679 in a UWP project. On the desktop everything works fine. On the Windows 10 Mobile TouchPanel.GetState() returns Y that is a wrong value, as I touch...

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Alpha testing with the depthbuffer enabled ?

@willmotil wrote: If i remember right, In the old xna 3.1 you could flip on the depth buffer with alpha test on. turn multisample anti aliasing off and set the filter to point clamp or wrap and get a...

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Order of Tex2D in shader

@Alkher wrote: Hi ! I was working on one of my shaders, scratching my head asking myselft why one of my textures was not where it should be used in the computations.I then just realized that when...

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[SOLVED] MonoGame.Portable & Nez

@nivrig wrote: I've been trying to get the Nez engine to build with MonoGame 3.6 from the develop branch. And failing, so this is me widening the net beyond the Nez subforum now. My problem right now...

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ContentLoadException after updating MonoGame to development build

@Tchom wrote: Hey guys, I tried updating MonoGame to the latest dev build from 3.5 last night in an attempt to solve some display issues I've had on my macbooks retina screen. After doing this...

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Old XNA Game Porting to MonoGame

@DexterZ wrote: MonoGame is cool!! because I can bring the all the goodies not only on PC but on mobiles too, I'm porting my old Game Engine with built in Multi Player capabilities to MonoGame 10% has...

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Effecting to some SpriteBatches ploblem.

@YGHTssk wrote: I have just trying to add HLSL effect to SpriteBatch.Draw() method.So,I tried like this; foreach (CustomComponent cr in cus) { foreach (var v in cr.func) _blurEffect.Parameters["E_" +...

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SharpDX missing for Universal app - Best way to get it?

@Thraka wrote: My MonoGame library uses the latest public NuGet packages. I want to create a version for UWP and test in a UWP app. I created the UWP app, added the MonoGame Universal NuGet package...

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Open xnb game files?

@Cody_Pryor1 wrote: I have some xnb files from a game called bloodline champions that I want to extract out the model data etc so I can make some custom skins but xnbextract won't work so I thought...

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Recent NVIDIA Update broke WIN-OPENGL version ?

@Eversor wrote: After the aforementioned update my Opengl monogame version crashes on "GL.BindFramebuffer(GLFramebuffer, this.glFramebuffer);" 'System.EntryPointNotFoundException' occurred in...

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Is anyone test 3D UWP on XBOX One work?

@11110 wrote: Is anyone tested 3D UWP on XBOX One work? Posts: 2 Participants: 2 Read full topic

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Sampler precision and format?

@cdhanna wrote: Hi all,I am attempting to make a particle system very similar to http://nullprogram.com/blog/2014/06/29/ The idea is to store each particle's data as one pixel inside a texture. Then,...

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Deprecated HLSL intrinsic functions

@Kwyrky wrote: Is there somewhere an overview / cheat sheet of deprecated HLSL intrinsic functions? Posts: 1 Participants: 1 Read full topic

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