@DexterZ wrote:
I have a model that uses "single texture" and the model consist of 37 mesh groups created by the modeler for whatever his reason, once loaded using content pipeline I draw the model by iterating the mesh groups.
Is there a way or tweak for the content pipeline to load the model as a single group or programmatically join all groups as "one" because it only uses a "single texture", with that it only needs to draw in one swooop?
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