Model Content Pipeline Groups Inquiry
@DexterZ wrote: I have a model that uses "single texture" and the model consist of 37 mesh groups created by the modeler for whatever his reason, once loaded using content pipeline I draw the model by...
View ArticleGet Pixel Color on Screen?
@testsubject wrote: Is there any way to get the color of a pixel on the viewport that is currently drawn?I just want the color of one pixel at a specific coordinate that is on my viewport. Posts: 2...
View ArticlePausing and resuming songs with MediaPlayer? [SOLVED]
@Fox9 wrote: I want to switch between two different songs, but I don't know how to do that with the MediaPlayer.For example:I start playing song1. After that, I pause song1 and start playing song2....
View ArticleSubmissions for MonoGame Showcase 2016 video
@KonajuGames wrote: It is time to put together the next MonoGame Showcase video. If you released a game during 2016 and would like it to be included in the MonoGame Showcase, please send us some links...
View ArticleChanging colour palettes is possible? (Game Boy Color style)
@Tchangla wrote: Hello everyone! I'm working in a game that tries to emulate a Game Boy game (4 colors only, resolution...). I was thinking that I would like to do something like it was possible in...
View ArticleAppropriating Pipeline spritefont code - stuck on SharpFont
@kennumen wrote: I wish to have fonts resize with user resolution while having text as sharp as they can. By which I also mean they keep a scale of 1.0f in SpriteBatch.DrawString(). After thinking...
View ArticleSimple state machine through different game classes?
@Tchangla wrote: Morning! I was trying to implement a Simple State Machine in my project like was described in this link below : Switch scenes in monogame? Calling Game.LoadContent() again is not...
View ArticleGoogle Play Services - Games
@RocketRonz wrote: Hi folks, Has anyone got this working with MonoGame? There doesn't seem to be a lot of discussion about it so I can only assume that no-one is embedding hi-scores / achievements in...
View ArticleA silly question.
@willmotil wrote: Does anyone see why is this about 20% slower then the regular sprite batch when im not even switching textures. Im trying to figure out what the magic is within spritebatch and...
View Article[SOLVED] Effect load errors with latest build (DirectX)
@Conji wrote: I know that with the latest dev builds, things will be broken. With the content pipeline processor, my shader compiles with no errors, so I assume there's no inline errors. It may be...
View ArticleGUI Controls for MonoGame Extended
@Jerry_Price wrote: Hello. I am currently in the process of developing an extended set of GUI style controls for use in MonoGame and I'm curious if anyone would be interested in looking at them. They...
View Articlemerge content into ,exe
@11110 wrote: is that possible to merge all content or dll into .exe file Posts: 5 Participants: 2 Read full topic
View ArticleCreating SkinnedEffect at runtime not working
@AliciaRaven wrote: Hi I have now successfully got a collada model with 166 bones to animate. I now have run into some issues with the SkinnedEffect class. In the skinned animation example, assigning...
View ArticleHow can I localize my game? [Xamarin Studio MonoGame iOS]
@Fox9 wrote: I want to support more than one language(English) in my iOS project. For example, if the device preferences are set to French, then my game should draw all of its text in French. At the...
View ArticleCan't logon to the community site using MonoGame.Rocks :S
@SimonDarksideJ wrote: If I browse to the community site using http://monogame.rocks , I cannot login using the social services :S Guessing they think it's an XSS because of the social credentials on...
View ArticleCode sharing
@Enter wrote: Hello all! I made nice game in MonoGame. Now i want to upload it to Google Play Store, App Store etc... but when I will want to update my game, then I will need to update not one project...
View ArticleWhat would be the best way to draw text that follows a curve
@cra0zy wrote: Lets say that in this case I want to draw text that follows bézier curve, what would be the best way of achieving this? I do know how to achieve it by drawing text char by char and...
View ArticleUsing "MonoGame." namespace in nuget id?
@GeonBit wrote: If I'm making a NuGet lib for MonoGame projects, should I start the package ID with "MonoGame." namespace? On one hand it makes sense, but on the other this is what the official...
View ArticleNintendo platforms?
@THakker wrote: Hi, does MonoGame port to Nintendo platforms? I saw some articles about Wii U support, but can't find any confirmation. Also, it seems that Axiom Verge is ported to Wii U (great game)...
View ArticleTool to check GC in android
@KakCAT wrote: Hi, I'm trying to port a Windows Phone game to Android and I'm getting loads of Garbage Collections (around 1 collection per second). However in WP and Windows, I'm getting 1 GC each 2...
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