@Fox9 wrote:
I want to support more than one language(English) in my iOS project. For example, if the device preferences are set to French, then my game should draw all of its text in French.
At the moment, I draw the text(in English) like this:
SpriteBatch.DrawString (SpriteFont, String, Vector2, Color)
How can I add translations to my game? How can I do that in MonoGame?
My game runs on iPhone.
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