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The collision work but I don't know how know the collsiion direction

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@TheYoungGeek_43 wrote:

I have do a collision with my map the collision work but when my
player have a collision I stop the movement of the player and he don't
walk because I don't know how stop the player for one direction

its my code collision under the player and the map
public bool IsCollisionTile(Rectangle player)
{
foreach(Rectangle rect in this._collisionObject)
{
if (rect.Intersects(player))
{
return true;
}
}
return false;
}

Its the code for the player don't move is in the Game1 class
if (mapLoader.IsCollisionTile(player.getDestinationRect()))
{
player.setCantWalk(true);
}
Its the function update and setCantWalk in the class Player.cs

private bool _cantWalk;

    public void Update()
    {
    this._destinationRectangle.X = (int)_position.X;
    this._destinationRectangle.Y = (int)_position.Y;
    this._destinationRectangle.Width = _texture.Width;
    this._destinationRectangle.Height = _texture.Height;
    if(Keyboard.GetState().IsKeyDown(Keys.Up))
            {
                if (_cantWalk == false)
                {
                    _position.Y--;
                }
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Down))
            {
                if (_cantWalk == false)
                {
                    _position.Y++;
                }
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Right))
            {
                if (_cantWalk == false)
                {
                    _position.X++;
                }
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Left))
            {
                if (_cantWalk == false)
                {
                    _position.X--;
                }
            }

        }

        public void setCantWalk(bool walk)
        {
            _cantWalk = walk;
        }

Thinks to help me

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