OpenAL System.DllNotFoundException on Windows 8.1
@Romans_I_XVI wrote: So my game Tiles uses MonoGame 3.6. Everything has worked great across all systems, I've been giving out keys to some beta testers and streamers and one person came accross this...
View ArticleSubtle Checker Boarding Artifact In a custom vertex mesh.
@willmotil wrote: Im getting a very subtle checkerboard artifact along the triangle edges shown by light to normal shading on white. Im wondering if anyone has seen this before and maybe knows a quick...
View Article3D Models with Animations
@LeonardoLimaAlmeida wrote: Hello everyone! I recently switched platforms (Unity 3D to Xamarin / Monogame) for game development. I was able to do everything I wanted, interfaces, services, added 3D...
View ArticleShaders not compiling, ContentProcessor failure
@monobeginner wrote: Hey, I'm trying to create cross-platform game. My shaders running fine on Windows Phone, but it won't compile for Android. Here is shortened source code: float Shift; float...
View ArticleMy shader works on windows but not on Android?
@nebosite wrote: I'm new to pixel shaders and I've created this very simple stencil shader that works as expected when run from a windows desktop client, but not on Android. Any idea what I am doing...
View ArticleBoxingViewportAdapter will not pillarbox
@Lionel_Thomas wrote: Previously I had implemented Viewport Adapters by taking the source and included it into my project by making changes. Since I wanted to use other Monogame Extended classes I...
View ArticleStylus Input
@sleepyVision wrote: Hi all, I'm trying to figure out a way to get stylus/pen input in a monogame windows application. The Win32 C API seems to offer these as system messages, but all the C#...
View ArticleSpriteFont has no name property?!
@Bigmacbook wrote: Hello, Monogame and Community When loading my assets into my code I put them all into Generic List and call them by name with the Find method, but I see the SpriteFont doesn't have...
View ArticleShader issue with intel/amd IGP
@Payet_Romain wrote: Hello, I need help with my shader, for some reason it doesn't work on Intel's and AMD's integrated gpu. to make my shader I use the default Monogame template. Vertex Shader:...
View ArticleTextureAtlas from xml
@xnamahx wrote: Hi monos! Im pretty new on monogame, c# and all this enviroment. To start simple im trying to load a sprites sheet and add actions. From the content pipeline im only being able to add...
View Article[Solved]Unsupported shader type
@FluffyBucketSnake wrote: I have been trying to convert a .fx file into a .mgfx, but when I try, it always fails, return the following text: C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools>2MGFX...
View ArticleAin't there a problem with models and their texture in MG ?
@Alkher wrote: Hi ! About textures...I'm wondering one thing: why with XNA, the dude model loads without any problem, but with MG...When I load it after processing it with my modelprocessor (which is...
View ArticleThe collision work but I don't know how know the collsiion direction
@TheYoungGeek_43 wrote: I have do a collision with my map the collision work but when my player have a collision I stop the movement of the player and he don't walk because I don't know how stop the...
View ArticleInstalling MonoGame 3.6 on Linux
@cra0zy wrote: As few of you might have noticed Xamarin folks have stopped updating the per distro packages for MonoDevelop so you are all probably stuck with MonoDevelop 5.9, while MonoGame requires...
View ArticleHow to stop InputListener events from persisting after screen change?
@Lionel_Thomas wrote: I have successfully implemented Input Listeners but the event handlers are still hooked up after I change the screen.My Menu screen has 5 buttons that are hooked up on mouse...
View ArticleNo geometry shader yet in 3.6?
@11110 wrote: No geometry shader yet in 3.6? Posts: 7 Participants: 4 Read full topic
View Articletest post please delete
@2_0_studios_da wrote: test post please delete Posts: 1 Participants: 1 Read full topic
View ArticleTo move from Pixel Shader to Vertex Shader
@Tankerpat wrote: Hi, Since few month I use pixel shader on my rendertarget2D and that worked perfectly. Thx to kosmonautgames But now I want to draw textured quad with primitives and...
View ArticleRun() causes: No Suitable Graphics Device Exception - Failed to create...
@SamEleven wrote: Hi Guys, I just updated to the current MonoGame Version (3.6.0.1625) and now my game's causing an exception on starting.using (MyGame game = new MyGame()) game.Run(); Ein...
View ArticleScale Issue with 3.6 Release
@lozzajp wrote: Previous Version (Worked) : 3.6.0.1114Current Version (Bugged): 3.6.0.1625 (Latest 3.6 release as of posting)DirectX/Windows project. I think the way I am scaling is a bad way (draw...
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