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Setting render target, even if just for a moment, blackens everything

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@GeonBit wrote:

If I set a render target, even if I don't really use it and do something like this:

GraphicsDevice.SetRenderTarget(target);
GraphicsDevice.SetRenderTarget(null);

Will turn the screen black, except for few things drawn in the end for some reason. Its like its clearing the back buffer or something. What am I doing wrong?

Thanks!

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