Mixing z-buffer and spritebatch to simulate 3d behaviour
@Eversor wrote: Hello everyone,is there any standard way i can add a "z-buffer" channel to a spritebatch.draw so that it's sampled value is added to the z-buffer? This way i could simulate "vertical"...
View ArticleWindow size and resolution control
@juju wrote: How can I properly control the window size? I've tried "graphics.PreferredBackBufferWidth = X; graphics.PreferredBackBufferHeight = Y;",but the screen just gets all weird. The window...
View Article[SOLVED] Device-exclusive code
@juju wrote: I'm working on a little project using that hybrid Windows Phone 8/Windows 8 Store template. At one point, I have the game show the cursor onscreen, so I can play it on the PC, but if I...
View ArticleRotated pixels aren't sharp :(
@Hatsofftomiku wrote: Hello again I'm porting and expanding my simple pixel game made in XNA to MonoGame. Porting was fast and now I'm adding new features. The game is low res and is upscaled to...
View ArticleHi every body I'm new with MONOGAME
@Ayman_Khoshouey wrote: I'm using VB.net from about 9 years ago and Basic4Android from 3 years ago.How can I start build my first Android game.I hade previous Windows-Android games (You_and_ME...
View ArticleTiledMapRenderer 'This MGFX effect was built for a different platform!'
@Sopheria wrote: After updating my MonoGame.Extended assemblies using NuGet and updating all of my project's Tiled code to the latest TiledMap API, the constructor for TiledMapRenderer is throwing the...
View ArticleSetting render target, even if just for a moment, blackens everything
@GeonBit wrote: If I set a render target, even if I don't really use it and do something like this: GraphicsDevice.SetRenderTarget(target); GraphicsDevice.SetRenderTarget(null); Will turn the screen...
View ArticleMonoGame or HaxeFlixel
@Fab wrote: Hi, I'm used to using GameMaker and Unity but I want to have more control over developing games. MonoGame and HaxeFlixel seem like good choices but I can't find the pros and cons of each....
View Article[SOLVED] Array'ed effect parameters are not working.
@oblivion165 wrote: I am finally able to convert my engine over to Monogame after waiting years for VertexBufferBindings to be added so thank you so much for that! I am having problems with my light...
View Article.NET Reflection in other platforms other than Windows
@Diego wrote: Hi, I need to implement some code that will use .NET Reflection. My main concern is if reflection capabilities (System.Reflection) are also supported in other non-windows platforms such...
View ArticleHow to detect if a Joystick is a Gamepad?
@6thVenom wrote: Hi there, I got few generic pads that are not referenced by MG 3.6.0.1625 as GamePads but are present as Joysticks, so i used Joystick classe for my project, but then i realised that...
View ArticleHow to create new Xbox One XDK project?
@Alexander_Repin wrote: I have found that MonoGame supports Xbox One (both UWP and XDK)I know how to create only UWP project with Visual Studio, but i couldn't find any info about how to create XDK...
View ArticleMobile Ads
@dmanning23 wrote: I'm working on a mobile F2P game, and want to do a lot of ad integration.I've seen several MonoGame based games on the app stores that have really nice ads... one that pops to mind...
View ArticleMonoGame on a Clean Install of Windows 10 requires vcredist_x64.exe
@Protesilaus wrote: I had to reformat my PC I was developing on and found that MonoGame wouldn't compile on a clean machine. I installed VS 2017 Community Edition, MonoGame, and the DirectX package....
View ArticleJoystickState.Hats (DPad) Down & Left are wrong.
@6thVenom wrote: Hi, i noticed that on MG 3.6.0.1625 release, for my wired xbox 360 gamepad, and my Hori 360/PC arcadestick the JoystickState.Hats[0] down & left returned values are wrong,...
View ArticleIssue with XACT after switching to MonoGame version 3.6.0 (and some other...
@JamieRollo wrote: Hey everyone I recently switched my project over from the development version of Monogame (3.5.1.1679) to the stable release version (3.6.0.1625) and I'm having an issue with the...
View ArticleBlending textures
@MuntyScruntFundle wrote: I'm working on something that requires a sprite to smoothly blend from one texture to another. The textures are the same size, rotation, scale etc. I can slowly ramp down all...
View ArticleHow does the GPU sort hardwareinstanced objects ?
@Alkher wrote: Hi ?The question is in the title I'm wondering if it is usefull or useless to sort object by their distance to the camera when doing hardware instancing, or does the GPU do its own sort...
View ArticleHospital Visit!!
@MuntyScruntFundle wrote: I have a 3 month+ hospital visit coming up next week. Apart from Arrgghh, I need to get a new laptop setup quickly so I can keep my mind from turning to absolute mush. I've...
View ArticleHow animations are made?
@Fjokas wrote: Hi, I'm thinking in how to create this animations like the FEZ intro (https://youtu.be/avl6GJpwyR8?t=99)and I don't know how create it.I guess that are sprites updating (like a...
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