@6thVenom wrote:
Hi there,
I got few generic pads that are not referenced by MG 3.6.0.1625 as GamePads but are present as Joysticks, so i used Joystick classe for my project, but then i realised that JoystickState.Hats return wrong values for my Xbox360 wired pad!
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So i'd like to be able to use GamePad class for every pad recognized, and Joystick class for others, but to do so, i need to be able to compare Guids or Ids, and it looks like they're not exposed.
Any suggestion?
Thanks.
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