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3D collision vectors

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@MuntyScruntFundle wrote:

Hi folks.

I'm currently working in a sand pit carefully digging around the cat poo! I'm looking for examples of 3D collision escape vectors, my searches either return huge, over the top mathematical stuff, loads of 2D collision examples or problems with Bounding Boxes.

I have my Bounding Spheres working, I found a collision routine by Mr Whitaker which was very useful, but the escape vectors I'm finding illusive.

I really need a simple code example, it's the fastest way I learn. If anyone has anything they would share I'd be very appreciative.

many thanks.

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