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Learning the 3D world and Matrix manipulation.

@MuntyScruntFundle wrote: Hi folks. This is a plea from a very confused old man who has become completely unstuck with Matrices and the 3D world. I'm ok getting to the shops, it's just the code side...

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Problem with GutHub Build

@Mattlekim wrote: Hi I have recently started to learn git so that I can help contribute to the project. Anyhow I fixed a bug but when I submit my changes I get an error with the builds on git. This is...

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Pipeline Tool do not work with VS2017

@Gandy wrote: Hello, I am testing vs2017 on a virtual machine with monogame 3.6 and the pipeline tool gives me the following error: ContentTool_Fail.PNG1374x412 76.2 KB In the same basic virtual...

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OpenGL programming in Monogame

@JrKial wrote: Are there any ways to use pure OpenGL in monogame? I know there's the OpenGL template that probably uses OpenTK in the backend. What I'm wondering is are there anyways to use to...

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Game Flickering

@Romans_I_XVI wrote: So this is a tough one because I've not experienced the problem myself but I just had a user post about their game flickering when in fullscreen mode....

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MySql Library

@Mattlekim wrote: hi guys I'm currently working on an c# to mysql library, via php. I'm making it open source so that you guys don't have to spend forever learning how to do it yourself. The plan is...

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Mesh draw problem.

@MuntyScruntFundle wrote: Hi folks. Here I am again with another model problem I don't understand. In Blender I created a simple object just for testing. It's an icosphere surrounded by 5 other...

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3D scale questions.

@MuntyScruntFundle wrote: I'm just thinking about the scale of 3D objects. I used to create 2D object that were larger than required, then scale them down to get a nice warm fuzz. A bit expensive, but...

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Best way to do pixel calculations

@Oisker wrote: Sorry the title isn't very helpful, I'm not sure how to summarise this question well. I've been working for a while on trying to draw some 2D objects such that they're correctly ordered...

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Problems converting a XNA-Sample to Monogame.

@Peter_Maurer wrote: For studies, i converted a XNA4-WindowsPhone Sample to MonoGame ( http://xbox.create.msdn.com/en-US/education/catalog/lab/marble_maze ) . Its nearly working perfect, except the...

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3D collision vectors

@MuntyScruntFundle wrote: Hi folks. I'm currently working in a sand pit carefully digging around the cat poo! I'm looking for examples of 3D collision escape vectors, my searches either return huge,...

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Getting an idea for a game

@Kwyrky wrote: In the last month I focused mainly on working on my deferred renderer. At this point I could continue to improve the code base further or implement different techniques... But my goal...

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Is loading remote content on-the-fly possible?

@Pyroglyph wrote: I know this isn't really what MonoGame is intended for, but I'd like to stream a video from the web into my game and display it with something like a VideoPlayer. This seems quite...

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3D collision detection with irregular objects.

@MuntyScruntFundle wrote: So I thought I'd make a few lozenge shaped objects, kind of like long rocks, to do some collision testing. Quickly I realised the BoundingSphere is no use here, because at...

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Open the Content Pipeline on project run

@BreakDown wrote: Hi All! Is it possible to open the content pipeline from a running instance of the game? I have a windows project set up and I'm trying to use the following code to find the...

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Get the right path for "content" folder for XMLs on Mac OS X

@6thVenom wrote: Hi there, i got a problem on my multiplatforms project.I need to load XML files that define my spritesheets, so i load the actual sheets like: _content.Load(@"Sprites/sheet01"); but i...

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Fresh install VS2015, Xamarin, Monogame, this error shows

@Mark_Frankie_Richard wrote: problem.png1366x736 111 KB can anyone help me with this? Posts: 4 Participants: 2 Read full topic

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Unable to relaunch game

@monobeginner wrote: Hey, I have a problem with my game on Android. When I exit game, it's task is still available (via Task Manager). This is correct behavior on Android. But unfortunatelly, when I...

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A few Sphere questions.

@MuntyScruntFundle wrote: So, the hospital stay starts tomorrow and I really want to spend the free time productively, so I've been looking for some answers to 3D trig problems, and it's possible I've...

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3D render to sprite?

@MuntyScruntFundle wrote: I'm sure this is perfectly possible, I just don't know where to start. How can I 'take a photo' of a 3D tumbling object and render it to a Texture2D This goes back to...

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