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Is there a way to use custom shaders on Mac?

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@m039 wrote:

I'm developing on Mac and I can't compile HLSL shaders with Pipeline, so I'm wondering if it is possible to do it the other way?

Also, I've found on the forum that there is GLFX support underway, is it possible to use it or it is still under development?

I would be very grateful for an advice, because the issue is a blocker for my task.

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