Is Switch Monogame-ready?
@HylianDev wrote: Answering this question might be a total NDA violation, or it might be completely okay, so I figured I'd at least ask for myself an others: I'm very much looking into developing for...
View ArticleIs there a way to use custom shaders on Mac?
@m039 wrote: I'm developing on Mac and I can't compile HLSL shaders with Pipeline, so I'm wondering if it is possible to do it the other way? Also, I've found on the forum that there is GLFX support...
View ArticleMonogame effect outputting nothing after adding vertex shader
@NBenassou wrote: I'm using Monogame 3.6 and dove into shaders today. I can't find much documentation for Monogaeme effects. All the XNA ones don't work. Even slightly older Monogame examples don't do...
View Article3.6 (maybe 3.5 too) has xAudio2_7.dll crashes after 15 minutes of game running
@gap9269 wrote: We're using Wwise as our sound middleware. After upgrading to Windows 10 and moving from Monogame 3.4 to 3.6 I've discovered that our game crashes 15 minutes in, consistently due to...
View ArticleMonoGame not using native resolution (iPhone 6 and above)
@Juix wrote: I've been working on a cross-platform game using MonoGame. What I can't figure out is the iOS version does not use the iPhone 6 native resolution. The screen size logged in game was...
View ArticleProblems with 3.6 Content Loading & other problems
@DedruPooru wrote: I have been moving my project to 3.6 today. Here's some problems I have run to so far.I'm using Crossplatform Project, Windows 10 and Visual Studio 2015 Community. First I had...
View ArticleLighting an irregular object?
@MuntyScruntFundle wrote: Here's one I can't think of an easy way around. Imagine a top down solar system. I have some rotating planets, over which I draw a kind of highlight mask, so I can produce...
View ArticleExit() doesn't work
@THakker wrote: I'm currently upgrading my project to latest Development Build for Visual Studio, and I noticed that Exit() doesn't work.I have to close the game by pressing x in Console Application...
View ArticleApplying matrix to SpriteBatch
@Wrathchild34 wrote: Okay folks, I am basically using this code: http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/ for my camera. Everything works fine, except when applying it...
View ArticleKeys data type?
@MuntyScruntFundle wrote: What is the Keys class data type? If I say: Public KeyForward as xxxx = Keys.Wwhat is the xxxx? Many thanks. Posts: 3 Participants: 2 Read full topic
View ArticleMonogame 3.6 Debugging the game doesn't work after publish!
@Coppy wrote: As title says, i have completed my first project in monogame after like 2 weeks of working pretty hard on it, and now after i published it, it doesn't work. I can't run the setup file...
View ArticlePharmakon: tactical battles with drones, puzzles, beasts & elements [VOTE on...
@repstyle_ wrote: Hello there! pharmakon_logo_GL.gif815x144 65.6 KB I am very excited to say that my game Pharmakon is now launched on Steam Greenlight after almost 3 years of development! Pitch It is...
View ArticleSpriteBatch.DrawString, Draw Calls
@StealthKilly wrote: How many Draw calls does DrawString need? I made my own font system which Draws strings from a spritesheet, I think I need 1 Draw call per character, because I'm picking the...
View ArticleDrawing to RenderTargets on MacOSX
@Zkylar wrote: Howdie folks, I'm hoping someone can give me some pointers here. I've been scouring the interwebs and plunder through trail after trial in code but have no progress. I'm on a mac trying...
View Article[SOLVED] Error importing file: FBX-Tokenize (offset 0x40f5f) block offset is...
@GeonBit wrote: Edit: Ignore this post I just tested this on another computer and it works there... Something seems to be wrong on this specific machine, not sure why yet. I'll just reinstall...
View ArticleClass Button, Mouse Click need Help
@Idelgo wrote: It's been a while since I've been trying to make it work as I want more for me it's complicated I'm not a programmer, I know almost nothing about C #, but it's almost like I want,...
View ArticleWhat are the required dependencies to run MonoGame DesktopGL project
@Hatutpois wrote: Hello, first time poster here, long time lurker. I have been developing 2D game, aiming to release it to Windows, Linux and Mac sometime this year.For some reason, I can't find a...
View ArticleBounce problem.
@MuntyScruntFundle wrote: Hi there. Again. I've been working on a bounce routine for a while, after failing miserably work it out myself I started looking for examples mentioned in another post as...
View Article[FIXED] ContentLoadException when using project on another computer
@Jelle wrote: Hi there I recently copied my MonoGame 3.6 working project on a USB stick, and placed it on another computer. There are no errors shown in the visual studio error list, but I get a...
View ArticleTransparent textures in 3D have an outline
@Milun wrote: Hello, I've been working on a project for quite a few months now, and I think it's time I looked into fixing a bug I've been having for quite a while. ae557e2ebd.jpg1206x925 262 KB Due...
View Article