@Milun wrote:
Hello,
I've been working on a project for quite a few months now, and I think it's time I looked into fixing a bug I've been having for quite a while.
Due to the visual style of my game, I make very heavy use of planes with transparent .pngs applied to them. As you can see in the image, if I don't sort them correctly I get that ugly outline. The problem is, it's very common in my game for me to have 3+ transparent textures all overlapping each other, so sorting manually becomes very difficult.
I know that if I set my SamplerState to PointWrap, it fixes this issue. However, I don't really like the way it looks (I prefer the textures to look blurry).
Would there be a solution to this? Unfortunately, I know little about custom shaders.
Thanks in advance!
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