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What is a "Monogame Shared Project" and how does it work?

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@archnem wrote:

Hi all:

I've been away from Monogame for several months, but came back to a pleasant surprise - the 3.6 release! I've been messing about, and when I create a new project, I see "Monogame Shared Project" as an option.

I played with it for a second, and I see that there is no "build" option - it's just a collection of code. My main question is how this new project type works, what it is meant for, and why I might use it over a traditional class library.

The first problem I have is that I have no idea how to reference a shared project from a platform project. Do I just add the solution of the shared project to the game solution? (I'm using VS2017 btw). I tried adding a reference like a traditional DLL but am a bit lost.

Any help would be appreciated, or even just a link to lead me in the right direction.

Thanks.

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